Review – Sojourn
- # of Players: 1
- Play Time: 5-20 Mins
- Age: 16+
- Publisher: Wyvern Gaming
- Price Point: $20.00
The first thing you are aware of is the pain. It fills your whole body, but it is worst in your head. Time travel is never pleasant, but this is the first time you have blacked out and felt as if you were beaten within an inch of your life. The last thing you remember is opening a time portal and stepping through, then a loud bang…
Taking a deep breath you look around to get your bearings. An unfamiliar sweltering jungle surrounds you. This is definitely not your home time. The pain begins to recede a little as you pull yourself up on shaky legs.
Looking at the display on your portal control unit you can’t help but think it must be a malfunction. You were headed home, to may 20th, 2020 AD. If these readings are right, you got the day and month, but the year is 250,000,000 BC. You sigh, you obviously have some bugs to work out of the system.
Resetting the controls, you enter your home destination once more, or at least you try to. Each time you try to activate the controls a random date and year combination appears on the display. There must be something wrong with the connection to the Time Sphere, you think, reaching towards the container on your belt. Your blood runs cold as your hand finds only empty air where the Time Sphere should be.
Frantically you search the area, but find nothing, except the broken case that held the key component to time travel. Without it, you cant control what time the portals open onto. Without it, you can’t hope to get home.
A brief moment of thought, and you sigh deeply as you activate your control unit, opening a portal. You have no choice, you have to find the Time Sphere, or be trapped in a time not your own forever.
In Sojourn, a solo game by Wyvern Gaming, you are a lost time traveler trying to find the fragments of your Time Sphere and return to your home time of May 20th, 2020, before you become trapped in time forever. To this end, you must travel to random Destinations, The fall of Rome, the Russian Revolution, and the Vietnam war to name a few, searching for fragments of the Time Sphere. However, every Destination has a cost, Timestream cards, and Temporal Charges that you must pay to travel there, and every destination has a risk, a percentage chance that you will take physical damage when you arrive, associated with it. So with each new Destination, you must decide whether to travel or open a portal to another Destination. But be careful, you only have so many resources and they go quick.
- The rules are pretty simple, making the game easy to learn.
- There is no downtime in this game, making it play as fast or as slow as you want.
- Very engaging.
- Limited Destinations, most within the past 300 years.
The game plays pretty simply: open a portal, pay the Timestream and Temporal Charge costs to travel, roll the Risk percentile die to see if you take damage and repeat.
There are three resources in Sojourn: Temporal charges, Timestream Cards, and Health.
Temporal Charges are the currency of time travel. Without it, you cannot travel between Destinations, and you cannot open portals to new Destinations.
Timestream cards can be used to perform various actions to help you in your search. The three most important Timestream cards are Loop, Paradox, and Fracture.
Loop allows you to travel to any date that is earlier than your current locations date without using any Timestream cards or Temporal Charges, and without any risk of physical damage. This card has a lot of strategic uses, such traveling to a cheap Destination then Looping back to a more expensive Destination further back in time that has a Timesphere Fragment.
Paradox is like Loop, except you can travel to any Destination without paying its resource cost. However, you still have the risk of physical damage.
Fracture is used to open portals to new Destinations for free. This comes in very handy when your Temporal Charges start to dwindle.
Health is the measure of how much damage you have sustained in your travels. If you ever run out of health, your search for the Timesphere fragments is over.
A Nice Place To Visit…
In your quest to return to your own time, you have to travel to many destinations in search of the Timesphere Fragments. Each one has a cost to travel to it, and that cost can be steep, not just in terms of Timestream cards and Temporal Charges, but also in Risk to Health. There are also a few Destinations that require a specific Timestream Card to travel to them. Before you travel to one of these destinations, it would be wise to ensure you do not need this card, because you may not get it again.
When paying the cost of travel, the Timestream cards are not a necessary cost. If you don’t have enough you can still travel to the Destination, just pay what cards you do have. This is not the case with Temporal Charges. If you don’t have the Charges a Destination requires, you can’t travel to that Destination. And if you don’t have either Temporal Charges or A Paradox Card, your quest will come to an abrupt end.
There are a few Destinations that are harmless, with no Risk to your Health. These Destinations are not the norm and often have higher Timestream and Temporal Charge costs. The rest of the Destinations have a Risk than ranges from 25% to 90%, and a Health cost for failing to avoid that Risk can be quite high.
The simplicity of this game hides the fact that everytime you travel, every portal you pass up, and every point of damage you take will result in the next decision you make being more and more tense. Especially when you realize that you are out of loops and paradoxes, you only have 3 temporal charges left, and there are no Timesphere Fragments to be seen. Or worse, there is a Timesphere Fragment just out of your reach because you spent too many resources before you could reach it.
The only downside to Sojourn is that most of the Destinations are within the last 200 to 300 years. Of course, this leaves the door open for expansions that deal with different eras and historical events.
Sojourn is completely worth the price of admission. Go give it a try on Tabletopia.
Disclosure: I will receive a complimentary copy of this game.
- Overall Fun - 7/107/10
- Ease of Play - 8/108/10
- Replayablity - 7/107/10
- Downtime - 8/108/10
- Game Length - 8/108/10
- Bang For Your Buck - 7/107/10
- Engagment - 7/107/10
User Review( vote)
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