Fame Hungry Spellslingers: Review for Pixel Glory

Fame Hungry Spellslingers: Review for Pixel Glory

  • # of Players: 1-4
  • Ages: 13+
  • Play Time: 30 Minutes
  • Publisher: Zafty Games

Disclaimer: I received a free copy of this game to review.

You Grab your spell books and throw on your best dungeon running robes. A villainous monster has seized control of one of the dungeons near your hometown, causing near panic and hysteria in the streets. The town guards are powerless against the monster’s horde. The people need a hero, a savior, to slay the vile creatures that assail them. The time is right… to show the world how awesome you really are. In this their most desperate hour, you will be their champion. All the fame and glory so long denied you will now be yours… and if you just so happen to show up your wanna-be associates, those cut-rate parlor mage wannabes, then so much the better. After all, no one deserves this more than you.


Pixel Glory is a retro-inspired dungeon run game with a card auction/drafting component. Players take on the roles of competing sorcerers bound and determined to gather the most fame and glory for their “service” to the town. Alternatively, the game can also be played solo, or cooperatively.


  • The rules are very easy to pick up.
  • Fast paced
  • Built-in tie-breaker mechanism
  • Art is appropriate for the theme.
  • Theme and mechanics mesh well.


  • Setup can take a little time if you do not take the time to separate the cards after each game.


There are two distinct phases in Pixel Glory: Town phase and Dungeon phase. During the town phase of the game, players place bids to determine who has first pick if the face-up spells. Once special spells have been taken players fill out their deck with a number of base attack spells, as determined by the special spells. A word of advice, pick your battles during the spell auction. It is better to focus on a couple of the elements (Fire, earth, air, water, light, and shadow) instead of trying to get a spell just because it looks good. Many of the spells in Pixel Glory have abilities that are activated by playing other cards from the same element. This can be difficult to do if your deck is a mashup of several different elements instead of just a couple.

The dungeon phase of play pits the deck constructed In the town phase against the monsters of the dungeon. Players face three monsters at a time as they fight their way towards the final boss. During this phase, players are trying to gain the most fame and to do that they need to kill monsters… and that is where the frenemy cooperation begins.

It is very difficult for one sorcerer to kill a monster by themselves, especially  some of the bigger monsters. It is vital that you kill monsters as often as possible. During every turn that a monster is not killed everyone takes damage, though the current player takes the most. This means that to win the game you have to help your opponents kill monsters, or take damage. This also means it is in your best interest, at least at first, to keep your frenemies alive to dish out damage. However, every monster that an opponent kills is game that you don’t get. The trick is to balance the help you give your opponents with your need to kill the monsters that provide you with fame. It also doesn’t hurt to have your opponents do most of the work, while you reap the rewards.

My  verdict

Pixel Glory is a game with all the right stuff in all the right places. It is a solid game that is just as fun to play as the old NES games that it pays tribute to. Even though It isn’t likely to inspire deep philosophical discussions, Pixel Glory does require that you have some forethought and that you do some tactical thinking during gameplay. In all, I think pixel Glory is a game well worth your time.

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