Will You Go into the Old House or the Spooky Maze?
A Review of Choose Your Own Adventure the Board Game
- # of Players: 1+
- Playtime: about 60 Mins Per Session
- Ages: 10+
- Publisher: Z-Man Games
- MSRP: $24.99
- Engagment - 8/108/10
- Overall Fun - 7.5/107.5/10
- Replayablity - 6/106/10
- Bang For Your Buck - 8/108/10
User Review( votes)
Disclaimer: I received a free copy of this game to review.
Growing up you probably read a “Choose Your Own Adventure” book. After reading a page of text, the book would typically direct you to make a choice between two or more courses of action. You would then turn to the page directed and do it again. Until you reached a page that ended in THE END. Where the books fell short was that you had no influence over the outcome of your choice once you made it. You simply followed the directions and turned to page 90. Thankfully, the House of Danger board game does a whole lot to fix that.
What I Liked
- Remains true to the spirit of the books
- Excellent solo play
- Added some features not easily done in the books.
What I Didn’t
- Doesn’t lend itself to a lot of replayability.
- With the Exception of Family Night, this is not a great multiplayer game.
A little Disclaimer before I get Started: Due to the nature of House of Danger I am not able to talk about many plot details without spoiling the experience. So this review is as spoiler free as I know how to make it.
If you have ever read a choose your own adventure book, then you know what to expect: choices. What you might not expect though is challenges, equipment, clues, and psychic energy.
These are the driving force of the game. Every option and choice you are faced with is controlled by these cards. Story cards are pretty much exactly the same as the pages of the book series. Except now you are often faced with challenges that require more than just turning to page 10, and these challenges are impacted by your choices throughout the game. These challenges can, and many times will, mean the difference between life and death.
While the story cards may be the driving force behind the game, clue cards are your way of leveling the playing field a little. Clue cards are typically the rewards given for successfully facing a challenge. While they are called clue cards, they are really more diverse than that. Some are Items that may have an impact on a choice, or the game’s outcome. Others are equipment or supplies that will offer some benefit. Some are exactly what they claim to be, clues, and others offer alternate choices, or paths. What clues add to House of Danger is another layer of experience that would be hard, if not impossible, to accomplish with the books.
With the addition of challenges, House of Danger needs a way to vary the difficulty of those challenges. This is where the Danger Level comes in: The greater the danger Level, the higher the die roll has to be to beat it. Succeed, and you will usually be rewarded, or at least live. Fail and the game will quite likely become harder. The Danger level is tied to your choices, with poor choices often Raising the Danger level. This is something to be
The Psychic Track is a little like the danger level in that it changes throughout the game, usually because of a choice you make. The Psychic track offers two advantages. The first is help during certain challenges. The second is Premonitions. Premonitions, as you would expect, typically give you a hint about the outcome of a choice you are going to make. Premonitions have a surreal feel that often makes it unclear what a they mean, but ignoring them is unwise.
My only real concern with House of Danger is replayablity. While it is true that House of danger has several endings, there are only so many times you can play from the beginning before you see all the options.
Playing House of Danger was very Nostalgic for me and brought back memories. House of Danger is an excellent adaptation of a Choose Your Own Adventure book. It has the twists and turns of the original, but it also has some new additions that elevate it higher. The one area that it does not deliver is multiplayer, which gets confusing. However, that is a trivial matter. I wholeheartedly recommend Choose Your Own Adventure: House of Danger.